
A lot of them are very familiar themes to the Civ player. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ. We still have a review in the works, but for now y'all can at least see for yourselves how Beyond Earth begins.Sid Meier's Civilization: Beyond Earth sends players on an expedition from Earth to lead their people into a new frontier to explore and colonize an alien planet, and create a new civilization.īeyond Earth is a turn-based strategy game played on a hexagonal-based grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. You can play it over and over to try different things, of course. You can choose starting perks like your colonists and cargo, but game options deeper than the difficulty are locked - it's a Standard pace game on a Duel-sized fungal Protean-style map (Pangea, in Civ: On Earth terms). The demo offers 100 turns playing as Brasilia. This Beyond Earth is a turn-based strategy game with nary a glimpse of a Pursuit Special or sawn-off shotgun. Or if it is, I can't make head nor tail of the damage it does to the Rockatansky canon. Beyond Earth, it turns out, is nothing to do with Beyond Thunderdome. Click that 'Download Demo' button over on Steam. You can find out now, if you aren't already playing, as Firaxis have released a demo. What happens after the kids reach Tomorrow-morrow Land? Does Aunty Entity rebuild civilization? Will Max return? And what about supposed sightings of Ironbar Bassey with a gentle brute bearing more than a passing resemblance to Blaster?

Civilization: Beyond Earth is, as I understand it, an alternate ending to Mad Max Beyond Thunderdome.
